Abstract: Behavioral realism is a key element in social virtual and augmented reality (VR/AR). Different techniques, from full-body to single-point IK, are used to animate virtual humans, providing varying levels of behavioral realism. While the animation method of the user’s own avatar is important, e.g., considering embodiment, the animation of others is equally important to […] ...
Investigating Behavioral Realism of Single-Point IK Animated Avatars of Others in AR and VRInvestigating Behavioral Realism of Single-Point IK Animated Avatars of Others in AR and VR
