Tag: Publication

Investigating User Embodiment of Inverse-Kinematic Avatars in Smartphone ARInvestigating User Embodiment of Inverse-Kinematic Avatars in Smartphone AR

Smartphone Augmented Reality (AR) has already provided us with a plethora of social applications such as Pokemon Go or Harry Potter Wizards Unite. However, to enable smartphone AR for social applications similar to VRChat or AltspaceVR, proper user tracking is necessary to accurately animate the avatars. In Virtual Reality (VR), avatar tracking is rather easy […] ...

PathoGenius VR: VR medical trainingPathoGenius VR: VR medical training

Extensive training is mandatory for medical students during their academic studies. However, the shortage of training personnel, patients’ safety, scarcity of equipment are the key limitations that hinder the training process. To address these challenges, we built PathogeniusVR, a virtual reality application for training physicians to interact and diagnose patients. We also conducted a preliminary […] ...

I like to Move it: Investigating the Effect of Head and Body Movement of Avatars in VR on User’s PerceptionI like to Move it: Investigating the Effect of Head and Body Movement of Avatars in VR on User’s Perception

Interacting with computer generated humans in virtual reality is becoming more popular with the current increase in accessibility of virtual reality head mounted displays and applications. However, simulating accurate behavior in computer generated humans remains a challenge. In this study, we tested the effects of full body behavior (Body Movement and Head Movement) in terms […] ...