{"id":581,"date":"2020-06-29T18:11:23","date_gmt":"2020-06-29T18:11:23","guid":{"rendered":"http:\/\/mkld.me\/?p=581"},"modified":"2020-06-30T09:38:34","modified_gmt":"2020-06-30T09:38:34","slug":"deictic-pointing-in-collaborative-virtual-reality-environments","status":"publish","type":"post","link":"https:\/\/mkld.me\/?p=581","title":{"rendered":"Deictic Pointing in Collaborative Virtual Reality Environments"},"content":{"rendered":"\n<p>Master thesis at Institut f\u00fcr Visualisierung und Interaktive Systeme (VIS) Universit\u00e4t Stuttgart, Germany.<br><br><strong>Abstract:<\/strong><\/p>\n\n\n\n<p><br>Virtual reality headsets are becoming more accessible to users. This accessibility opened room in the market for various applications that are social or include multi-player elements. Interactions between users in virtual reality is becoming a key element. However, most collaborative VR applications have inaccurate representations of users&#8217; behavior and lack seamless interaction between users. These limitations could negatively influence communication between two users inside VR. In this work, we propose a novel approach where accurate visual and behavioral representation of users within a collaborative VR environment was made possible. A study was conducted to evaluate the approach by making participants use deictic pointing gestures to communicate with one another. The results confirm that the user communication through the proposed approach has been successful.<\/p>\n\n\n\n<figure class=\"wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Unite VR - MSc Thesis Project\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/BMi8PBsfVQo?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Master thesis at Institut f\u00fcr Visualisierung und Interaktive Systeme (VIS) Universit\u00e4t Stuttgart, Germany. Abstract: Virtual reality headsets are becoming more accessible to users. This accessibility opened room in the market for various applications that are social or include multi-player elements. Interactions between users in virtual reality is becoming a key element. However, most collaborative VR [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":582,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[8],"tags":[16,15,11,10,13,14,12,6],"class_list":["post-581","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-publications","tag-body-tracking","tag-eye-tracking","tag-masters","tag-msc-thesis","tag-multiplayer","tag-optitrack","tag-unity","tag-virtual-reality"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v23.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Deictic Pointing in Collaborative Virtual Reality Environments | mkld.<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/mkld.me\/?p=581\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Deictic Pointing in Collaborative Virtual Reality Environments | mkld.\" \/>\n<meta property=\"og:description\" content=\"Master thesis at Institut f\u00fcr Visualisierung und Interaktive Systeme (VIS) Universit\u00e4t Stuttgart, Germany. Abstract: Virtual reality headsets are becoming more accessible to users. This accessibility opened room in the market for various applications that are social or include multi-player elements. Interactions between users in virtual reality is becoming a key element. However, most collaborative VR [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/mkld.me\/?p=581\" \/>\n<meta property=\"og:site_name\" content=\"mkld.\" \/>\n<meta property=\"article:published_time\" content=\"2020-06-29T18:11:23+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2020-06-30T09:38:34+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/mkld.me\/wp-content\/uploads\/2020\/06\/Pointing.png\" \/>\n\t<meta property=\"og:image:width\" content=\"1148\" \/>\n\t<meta property=\"og:image:height\" content=\"648\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"makled\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"makled\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"1 minute\" \/>\n<script 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